responsive spaces

CODING RESPONSIVE SPACES

 

How can we create meaningful interactive experiences or tell stories with code?

• 30. June - 25. July, 2014
• Four-weeks, full-time in Berlin, Germany
• Hosted at The WYE

Pricing
Artist / Student (Full Time)*
€1250

Professional*
€1250

 
 

course
description

This course will focus on creative coding and interactivity in the context of responsive spaces. The goal is to explore the creative and expressive possibilities of new technologies and digital tools and sensors while gaining a foundation in creative coding (algorithmic animation, computer vision, audio analysis and synthesis, projection mapping, networks, and 3D graphics).

We will work mainly with OpenFrameworks and Processing, but other platforms will also be incorporated such as Max/PureData and SuperCollider. Teachers and students will work together towards the production of individual or group projects and will have access to the equipment needed to create functioning responsive installations. Expect to play with code, be experimental and have fun!

Throughout the program, there will be time for interesting exercises, collaborations, and even outside excursions — it will be summertime in Berlin, after all!  Not only that, we’ll also have guest speakers and artist talks alongside the base classes and workshops.

The program begins at 10am every morning with an Core Programming course which runs a few hours long, followed by a lunch break, collaborative worktime and an afternoon lab session. Some days there will be more on the schedule particularly the first two weeks. Four weeks will go by quickly and we want to provide as much content and opportunities for creative hands-on learning as possible!

We will be doing group check-ins so that students can voice where they would like more help and focus. Fridays will be a bit more experimental with guest lectures and other outside activities. We will provide as many opportunities for engagement as possible, with creative exercises and group activities. We believe in learning by doing and in having fun!

1st week
Getting familiar with your tools: the basics of programming. It’s also the time for everyone to get to know each other and to explore ideas and concepts surrounding art, technology, interactivity, and storytelling.  Along with core coding classes, we’ll examine and explore questions about the purpose of technology in art.  What kinds of conceptual expression are made possible through programming? How can interactivity be used to tell your stories? Main instructors during this first week will be Arturo Castro, Abe Pazos, Anrick Bregman, S. Astrid Bin and Raphaël de Courville.

2nd & 3rd weeks
Main focus will be on getting more hands-on with tools like Processing and openFrameworks.  By week three, we'll be delving more into Interactive aspects of programming and animation. We’ll also explore using sensors to detect the world around you, and delve into sound synthesis with frameworks like Max/MSP, Pure Data, and SuperCollider. Main instructors during this time will be Abe Pazos, Arturo Castro, and Chris Sugrue.  We’ll also be joined for a hands-on workshop by heart chamber orchestra mastermind Peter Votava!       

4th week
The final week is dedicated to advanced interaction and further development of projects, both collaborative and individual, to be showcased at the final event.


who is this class for?

People who wanna get hands-on with creative technology.


meet the instructorS

Anrick Bregman
Realities Director

Anrick is a New Realities Director, exploring immersive storytelling through VR, AR, film, games, and beyond. His work is research focused, and lies at the intersection of narrative and experiential technology. He writes and directs interactive stories, whether for unique pieces or in collaboration with brands and organizations. His work has been recognised by the FWA, by the Webbys, the One Show Awards, Cannes Lions, SXSW, New Media Film Festival and at the D&AD, among others. Anrick is passionate about human-centered storytelling, and uses intensive research-centric process such as world-building and iterative prototyping to create complex and multilayered projects that have a unique voice and real-world impact.

https://www.anrick.com/home

 

Peter "Pure" Votava
DJ, Producer

Pure has been producing and performing radical electronic music since 1991.

http://musicwithmachines.org/

 

Chris Sugrue
Artist, designer, programmer

Chris Sugrue is an artist, designer and programmer. She develops creative digital works including interactive installations, audiovisual performances and algorithmic animations.

http://csugrue.com/

 

Arturo Castro
Artist, educator, engineer

Arturo Castro is an artist, educator and engineer currently based in Berlin. He is one of the core developers of the open source toolkit for artists and designers  openFrameworks. Currently he works on his own and collaborates with other artists and technologists on projects usually in the field of interactive installations.

http://arturocastro.net/

 

aBe Pazos
Artist, designer, producer

aBe Pazos designs still and moving images, sounds and interactive experiences and creates his own tools to produce and explore new worlds.

https://www.hamoid.com/

 

Raphaël de Courville
Interaction Designer, Creative Technologist, Co-founder

Interaction Designer, Creative Technologist, Co-founder of @neeeu_io Former ART+COM, Host of @CreativeCodeBLN

neeeu.io