data and society
PHYSICAL DATA REPRESENTATION THROUGH DIGITAL FABRICATION
What new understandings and perspectives can be brought about by making data physical?
• 3. June - 28. June 2019
• Based at MotionLab in Berlin, Germany
• Two or four weeks, full-time
• Up to 15 participants
Pricing
Artist / Student (Full Time)*
€1950
Professional*
€2150
course
description
Data is everywhere. From our physical environment to surveillance mechanisms by Facebook and Google, we interact with data increasingly on a daily basis often without knowing it. Large entities such as corporations, governments and high-end investors leverage it for profit and control. The reality is, data also has physical consequences in the real world, and representing it with materials instead of pixels can create a meaningful real-life experience for ourselves and others.
This course will introduce people to data in all forms, ranging from urban infrastructure to Open Data portals to your online footprint to scientific observations. Students will engage with data first as concept, which will include distinguishing raw data from information, identifying endemic bias and imparting wisdom from data. We will begin with the fundamentals of 2D data-visualization and how the human brain processes shapes and colors in relationship to various categorizations of data.
We will then dive into various mechanisms for gathering data: researching datasets online, walking in the city and generating waypoints for maps, collecting data with home-built scientific instrumentation and tracking your own data with the help of mobile apps. Students will have a chance to optionally use code to map out large datasets in Processing, which we can transform for digital output using laser-cutters and fabrication tools or as an aid for analog construction using projectors.
the help of mobile apps. Students will have a chance to optionally use code to map out large datasets in Processing, which we can transform for digital output using laser-cutters and fabrication tools or as an aid for analog construction using projectors.
The course will examine ethical issues such as using public DNA databases to track down criminals, medical tissue sampling such as the story of Henrietta Lacks and the efficacy of data consent with examples such as the European Cookies Law. From these discussions and with practical experiments with hacking and scraping, we will gain a deeper understanding of how we are being surveilled online and what we can about it.
Finally, we will learn fabrication techniques to make this data jump off the screen and into reality. These will range from laser-cutting to light woodworking to assembling found materials. Embracing experimental approaches around materiality, the students will design final projects for a showcase where they each present a physical data-visualization object, sculpture, installation or experience around a social issue that resonates with them.
in this
course,
you will be
introduced to
Fundamentals of 2D data-visualization using symbols to represent data
Researching and cleaning publicly-available datasets
Using scrapers and code to gather data from websites and servers
Accessing your own data from Facebook, Google and other companies
Mapping techniques in public space using GPS and online tools
DIY science and gathering data from the environment
Data-publishing and creating simple web-based maps using Leaflet
Coding and data-mapping using Processing
Preparing output for laser-cutting and other digital fabrication
Soldering and working with electronics
Light fabrication techniques using wood, acrylic and improvised materials
Coatings, finishes and framing
Presentation techniques from hanging on the wall to installations from the ceiling
course
outline
Week 1: Introductions, concepts, narratives, play, and critical discourse. Introduction to data.
Week 2: Tools and techniques for working with data sets, clean-up, experimental representation of data.
Week 3: Making data physical, tools and fabrication techniques.
Week 4: Creating and preparing final show pieces for exhibition.
who is this
program for?
This course is designed for people who want think critically about the world of data around them and to build things based on data in an imaginative way. It aims to engage in creative conversations around mapping and public space, the ownership of data, benevolent hacking, data-scraping and manipulating materials. We will begin with explorations around data literacy and end with practical building techniques so that you can construct physical data-visualizations. No previous experience with coding or fabrication is necessary. We expect you to be eager to use tools and work with combining the analog and digital to create physical work that embodies data. People of diverse backgrounds will benefit from this course by learning how to collect and manipulate data digitally and then transforming it into physical installations and objects that can affect others in a distinct way transcends the boundaries of the screen. The techniques that you learn can be applied to both your work and to your creative life. No previous experience necessary.
meet the instructors
Scott Kildall
Media Artist
Scott Kildall is a new media artist who works with datasets related to natural sciences and how they interact with human civilization, transforming these into sculptures and interactive installations. Scott has been working with art + technology + education for over 15 years. In 2017, he worked as an American Arts Incubator Artist, where he led a 1-month workshop in Bangkok to teach data-visualization and sculptural techniques to local Thai educators and students involving water quality in that city. Additionally, he has worked as a New Media Exhibit Developer (2012-13) at The Exploratorium in the Life Sciences Gallery. He has also taught coursework involving data-visualization and digital mapping at the University of San Francisco. He has received fellowships, awards and residencies from organizations including the SETI Institute, ZERO1, Santa Fe Art Institute, Impakt Works, Autodesk, Recology San Francisco, Turbulence.org, Eyebeam Art + Technology Center, The Kala Art Institute and The Banff Centre for the Arts. His work has been exhibited internationally at venues including the New York Hall of Science, Transmediale, the Venice Biennale, the Vancouver Art Gallery and the San Jose Museum of Art. He currently resides in San Francisco.
Rose Regina Lawrence
Digital Security, Info-Activism
Rose Regina has worked with groups and organisations focused on media concerns, labour issues, criminalisation and incarceration, the anti-war movement, FOSS, and human rights. She started focusing more heavily on issues related to digital security in 2012, specifically emphasising the parallels of on- and off-line concerns of activists and other heavily surveilled communities. In this program, Regina will give an intro to general holistic security ideas and practices, and discuss how data, and especially what is called open source intelligence (meaning using the stuff about people you can find on the internet) plays into security concerns. She'll also discuss wearables and intimate computing data as truth or nontruth.