Winners and Losers is an intensive four-week program led by creative artists and educators Alice Stewart, Mike Lazer-Walker, and returning favourites Kati Hyppä and Niklas Roy.
As children, we grow up playing competitive games where the goal is to win, which means therefore that someone will inevitably lose. How does this trickle into our adult psyche’s and affect how we interact with others as we get older?
Through performance, world-building, and the creation of interactive and tactile experiences, we will create physical systems, in form of experimental games, that use both hardware and software to sense and respond to the analog world around us as we set out to envision new societies and new modalities of play that might exist within them.
All over the world small communities are springing up and banding together making strange play experiences. An entire universe is bubbling up around the edges of what a game is and what a game can be.
In this program we will take a closer look at contrast, and how it plays into our lives and our conception of future worlds, as we set out to prototype a future society through hands-on play and the creation of physical, embodied, and experimental games.
This course will focus on physical computing and interactivity, exploring the creative intersection of electronics, 3D printing, and repurposed materials and how they can work seamlessly together to help you express yourself artistically in both thoughtful and non-sensical ways to create magical things that react and move while crafting imagined worlds!
Artist / Student (Full Time)*
€1950 (€1750 Early Bird discount**)
€2250 (€1950 Early Bird discount**)
Women and persons from LGBTQ+ and other under-represented communities in the tech field highly encouraged to apply!
*Includes in-class materials, use of space, and professional mentorship
**Early bird ends 14/05/2018
Note: If you'd like us to seek out your accommodation for the month, please add €525 to the above fee.
In this course, you will be introduced to
- Tools for generating ideas, developing mechanics, building stories, completing an idea, and finding players to play*
- Tools for creating interactive artworks*
- Toolkits and platforms for making experimental games like Processing, P5.js*
- Context and inspiration: what’s happening in different experimental play communities today?*
- Wearables, sensors, wireless devices*
- Electronics and simple circuitry*
- Basic programming using Arduino microcontrollers - motors, steppers, servos, sensors, LED strips, etc.*
- Making projects portable with raspberry pi and power supplies*
- Introduction to repurposing older artworks and interfaces*
- Challenges and conversations on play from a variety of perspectives*
- An amazing network and community of like-minded creative beings and potential future collaborators
- *No previous experience necessary
Week 1: Introductions, concepts, world-building, narratives, play, and critical discourse, intoduction to electronics, sensors, arduino microcrontrollers.
Week 2: Tools and Techniques for creating experimental games through interactive phyiscal computing. Using old devices to create new experimental game artifacts.
Week 3: Advanced physical computing for creating experimental games for interactivity in public spaces.
Week 4: Continuation of Week 3, creating collective narrative experiences which will be open to the public on the final day of the program.
Who is this program for?
Join the diverse movement of digital artists, creative coders, game-modders, art-games communities, experience designers, immersive theatre writers, personal-games advocates, story-tellers, performance artists, street game enthusiasts, and champions of the playful as we spend a month this summer combining technology, storytelling, and experimental games.
This workshop is geared toward anyone involved in creative projects that wish to begin incorporating world-building, interactivity, electronics, and experimental games and experiences into their work or practice. The course approaches game-making from an introductory level. No prior experience is required.
Unpacking the title Winners and Losers
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