Reality? is intensive four-week program led by artist and educator Chris Sugrue, and members of NEEEU, a spatial experience design studio newly opened in Berlin.
Compelling us all is an interest in creatively exploring the potentials of augmented reality through a myriad of critical, conceptual, and hands-on approaches.
Augmented Reality can inspire new forms of interactive experiences, artistic creation and storytelling. What can we add or augment to our surroundings to develop new narratives about the ecosystems, communities, and coexistences that permeate our lives? What forms of play and togetherness might we be able to build? Could AR be used to empower us by making relevant information more accessible?
Augmented Reality (AR) refers to a suit of technologies that overlay computer generated imagery on top of the "real" world. In addition to superimposing images and 3D models over the camera feed, these toolkits offer the opportunity to map physical spaces, understand ambient lighting and track the position of a phone in space. Pokemon Go used these techniques to capture the public interest and brought AR into the mainstream, but it begs the question, what else can we do with this technology?
These techniques are just a starting point for what may be possible. There is much experimentation to be done by utilising the other capabilities of handheld devices to stream live data, communicate with others, and incorporate information from from built in sensors.
Although various types of augmented reality systems have existed for some time, recent advances in mobile technology platforms provide us more powerful ways of creating and sharing these experiences with a wider audience. So as the technology is advancing, what happens when we bring conceptual ideas and criticality to the fore?
The primary tools of this program will be Unity 3D and Openframeworks. We will work with the ARKit and Vuforia libraries. As we engage the potential of these new tools, we will also take a critical perspective discussing the shortcomings and challenges of future technologies. No previous experience in augmented reality required.
Artist / Student (Full Time)*
€1950 (€1750 Early Bird discount**)
€2250 (€1950 Early Bird discount**)
Women and persons from LGBTQ+ and other under-represented communities in the tech field highly encouraged to apply!
*Includes in-class materials, use of space, and professional mentorship
**Early bird ends 07/05/2018
Note: If you'd like us to seek out your accommodation for the month, please add €525 to the above fee.
In this course, you will be introduced to
- Creative development with Unity3D*
- Introduction to ARKit (iOS) and Vuforia*
- Scripting in Unity3D to create interactivity*
- Intro to ARKit in OpenFrameworks*
- Attaching virtual objects to real images (posters, paintings, etc.)*
- Creating interactive AR spaces (creating, moving, deleting objects)*
- Recording and placing sounds inside a virtual AR space*
- Designing an AR space that can be shared and explored with multiple people at the same time*
- Building a mixed reality experience blending AR and a physical animatronic character or toy*
- Critical and conceptual development of projects*
- Preparing a final showcase of work / collectively-created interacive experience*
- An amazing network and community of like-minded creative beings and potential future collaborators
- *No previous experience necessary
Week 1: Introductions, concepts, narratives, play, and critical discourse.
Week 2: Tools and techniques for creating interactive AR experiences in Unity
Week 3: Advanced tools and Techniques for creating interactive AR experiences in Unity and OpenFrameworks
Week 4: Projects for final exhibition
Who is this program for?
This workshop is geared toward anyone involved in creative projects (designers, makers, artists, musicians, performers etc.) that wish to begin incorporating interactive augmented reality experiences into their work or practice. The course approaches AR from an introductory level. A basic knowledge of programming (in any language/platform) is encouraged *but not required*.
Why mobile AR matters?
Critical Role of Artists Advancing AR
Artist uses iphone to visualise sounds in AR
Guerilla AR Exhibit at MoMA