School of machines, making & make–believe

How can experimentation with materials change our perception of hearing and sound and allow us to discover new narratives for virtual worlds?

  • / 24. July - 4. August 2017 (Two-week Formal class)*

  • / 7. August - 17. August 2017 (Two-week optional Residency for class participants)*

  • / up to four weeks, full-time in Berlin, Germany

  • / Up to 10 participants accepted

  • / Based in ACUD MACHT NEU

*Note: This program has evolved into a half lecture course, half residency program. In addition to attending our two-week intensive course, you have the option to continue your work here in a two-week intensive residency as you work towards the creation of a final project for exhibition.

Augmented Ear Reality is a program led by sound artist Antoine Bertin and visual artist Helene Combal-Weiss. They meet in the design practice of sensorial experiences. Their hybrid creations merge auditory and tactile senses in the completion of objects, installation and participative experiments.

Leading an exploration of materials, shapes, human body, binaural recordings, interactive audio, and listening practices, participants are taken on a journey to reveal new and unexpected sensations.

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How can we design experiences using performance, machine learning, and speculative prototyping to construct alternative visions in times of political uncertainty?

  • / 31. July - 25. August 2017

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in ACUD MACHT NEU

In this four-week intensive program guided by artists and speculative designers Sascha Pohflepp and Chris Woebken, you will be designing experiences through use of live-action role play techniques (LARPing), computer vision, machine learning, and speculative prototyping.

We will provide a framework that revolves around a rapidly changing world increasingly bound to be populated by non-humans, both natural and artificial—such as advanced AI systems. Making their perspectives experienceable is going to be a key angle to designing for the new societies that will emerge.

What you will learn: An overview of future studies tools, crafting scenarios, collaborative work, narrative prototyping, simulation techniques, character and game design for live action roleplaying, basics of advanced machine learning/neural networks, digital fabrication, environment/set design, project critique, exhibition production and documentation.

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We've run nine programs thus far on topics ranging from: responsive spaces, physical computing, social activism, connecting human emotions and outerspace, facts and fictions in the age of data visualisation, connected devices and design fiction, computer vision, machine learning for artists, virtual reality and 360 filmmaking. Click below to have a look at our previous offerings.

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