School of machines, making & make–believe

How can physical computing and interactivity help us to better sense and respond to the world around us? How can we express who we are and what we envision for the future by creating experimental games?

  • / 2. July - 27. July 2018

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in LIEBIG12


Winners and Losers is an intensive four-week program led by creative artists and educators Alice Stewart, Mike Lazer-Walker, and returning favourites Kati Hyppä and Niklas Roy.

Children grow up with a playful instinct. We learn to relate to, interact with and understand other humans through ‘games’. These games teach us notions of competition and cooperation that help acclimatize us to the adult world. Wrapped up in the idea of a game is frequently a notion of winning or losing. How does this conception trickle into our adult psyches and affect the social, economic and physical infrastructure we co-create?

Through world-building, and the creation of interactive and tactile experiences, we will create experimental games in the form of physical artifacts and installations. To do this, we will use both hardware and software to sense and respond to the environment around us as we set out to envision new societies and new modalities of play that might exist within them.

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How can a deeper understanding of machine learning affect our relationships with machines and with each other?

  • / 6 August - 31 August 2018

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in LIEBIG12


Autonomous Generative Spirit is an intensive four-week program led by artists Gene Kogan and Andreas Refsgaard.

In this program, we'll examine the ethical and sociocultural dimensions of machine learning, and discuss the coming issues which are sure to be preceded by the ever-increasing integration of these thinking machines into our daily lives.

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How can objects take on intelligences of their own? How can these intelligent objects in turn be used to create and critique how the future will be?

  • / 8. October - 2. November 2018

  • / four weeks, full-time in Shanghai/Shenzhen, China

  • / up to 10-15 participants accepted

  • / with partnership support from SEEED Studios in Shenzhen


Made In China is an intensive four-week program led by artists and creative technologists from London-based VVFA and Automato Farm based in Shanghai, China.

The aim of this program is to enable a hands-on creative exploration of digital fabrication and Internet-of-Things connected devices, while gaining deeper insight into our cultural surroundings.

Made In China will emphasise the learning and use of digital fabrication techniques to examine how technologically mediated interactions can produce emotional and empathetic responses. Once repurposed, they enable us to experience distant futures.

Note: This program will be taking place in two cities. The first two weeks will be in Shanghai, China, while the third and fourth weeks of the program will take place in Shenzhen, China. This is in order to utilise SEEED Studios fabrication facilities located in Shenzhen.

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We've run programs thus far on responsive spaces, physical computing, social activism, connecting human emotions and outerspace, facts and fictions in the age of data visualisation, connected devices, design fiction, computer vision, machine learning for artists, virtual reality, 360 filmmaking and more. Click below to have a look at our previous offerings.

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