School of machines, making & make–believe

How do we listen with all the noise in the age of information? How are our hearing senses linked to our emotional experiences? How can we better understand the relationship between humans and our environments mediated through sound?


Ecoacoustics is an intensive four-week program led by artists Florence To and Antoine Bertin.

Combining elements of spatial recording, virtual reality sound design, and audio installation practices, participants are invited to develop an immersive experience using the unique 4DSOUND system, of which there exist only two in the world.

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What is reality? How can a deeper grasp of what is real inform how we craft experiences in augmented and virtual worlds? And how can we use AR to make the invisible visible - bringing to light the hidden narratives around us?

  • / 4. June - 29. June 2018

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in LIEBIG12


Reality? is intensive four-week program led by artist and educator Chris Sugrue, and members of NEEEU, a spatial experience design studio newly opened in Berlin.

Compelling us all is an interest in creatively exploring the potentials of augmented reality through a myriad of critical, conceptual, and hands-on approaches.

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Why are games designed in competitive ways? How is the winner vs. loser mentality affecting us as individuals and as a society? How can we express who we are and what we envision for the future with experimental games?

  • / 2. July - 27. July 2018

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in LIEBIG12


Winners and Losers is an intensive four-week program led by creative artists and educators Alice Stewart, Mike Lazer-Walker, and returning favourites Kati Hyppä and Niklas Roy.

As children, we grow up playing competitive games where the goal is to win, which means therefore that someone will inevitably lose. How does this trickle into our adult psyche’s and affect how we interact with others as we get older?

Through performance, world-building, and the creation of interactive and tactile experiences, we will create physical systems, in form of experimental games, that use both hardware and software to sense and respond to the analog world around us as we set out to envision new societies and new modalities of play that might exist within them.

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How can a deeper understanding of machine learning affect our relationships with machines and with each other?

  • / 6 August - 31 August 2018

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in LIEBIG12


Autonomous Generative Spirit is an intensive four-week program led by artists Gene Kogan and Andreas Refsgaard.

In this program, we'll examine the ethical and sociocultural dimensions of machine learning, and discuss the coming issues which are sure to be preceded by the ever-increasing integration of these thinking machines into our daily lives.

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Upcoming classes:

Speculative Manufacturing: 7. October - 1. November, 2018 in China




We've run programs thus far on responsive spaces, physical computing, social activism, connecting human emotions and outerspace, facts and fictions in the age of data visualisation, connected devices, design fiction, computer vision, machine learning for artists, virtual reality, 360 filmmaking and more. Click below to have a look at our previous offerings.

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