School of machines, making & make–believe

How can experimentation with materials change our perception of hearing and sound and allow us to discover new narratives for virtual worlds?

  • / 5 June - 30 June 2017

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in ACUD MACHT NEU

Augmented Ear Reality is a program led by sound artist Antoine Bertin and visual artist Helene Combal-Weiss. They meet in the design practice of sensorial experiences. Their hybrid creations merge auditory and tactile senses in the completion of objects, installation and participative experiments.

Leading an exploration of materials, shapes, human body, binaural recordings, interactive audio, and listening practices, participants are taken on a journey to reveal new and unexpected sensations.

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How can we empower ourselves to imagine and fabricate new experiences when we're surounded by a sea of same? How might questioning authority be used as a creative technique to set us free?

  • / 5 June - 30 June 2017

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in ACUD MACHT NEU

Now and again, a "new" VR headset is introduced into the world. For the most part, give or take a bevelled edge here or there, each one looks not too unlike its predecesors.

This course will introduce students to the fundamentals of sculpture, fabrication, and design fiction methodologies in order to reimagine headsets and the role of sculpture within virtual reality for purposes of entertainment and critical discourse.

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What can be gained by reframing our environments and examining social relationships anew? How can this introspection affect our experiences in virtual worlds?

  • / 3. July - 28. July 2017

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in ACUD MACHT NEU

Examining social relations by reframing our environments (social, physical or geopolitical) as ecosystems. Just as microbiomes are responsible for many of the processes and behaviors considered intrinsic to their hosts, we are all embedded in social systems, enabled and constrained by a tangle of relationships and interdependencies.

The goal of this program is to explore VR as a creative platform to address social issues, imagine new forms of social engagement, and create social experiences.

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How can we reframe traditional art practice and tools of the past as a means to explore future storytelling and virtual worlds?

  • / 3. July - 28. July 2017

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in ACUD MACHT NEU

While technology is is often touted as the saviour of our grand future, without the possibility of artistic and creative expression with these new tools, much of this “innovation" would be virtually lifeless. The magic is in how the technology stimulates our curiosity and invites us to rethink possibilities and envision new worlds.

This program will focus on that magic— artistic asset production- for use in our future imaginaries and virtual spaces.

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How can we use performance and speculative prototyping to construct alternative visions in times of political uncertainty?

  • / 31. July - 25. August 2017

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted


Throughout life, we’re often called upon to reimagine a better world or a different kind of future yet we’re given very few methods, models, or tools for doing so in constructive ways.

This course will use live-action role playing (LARPing) techniques, transforming them into prototyping tools for artists and designers that are as performative as they are productive, catering to a wide range of interests.

We will learn how to conceive and actualize future scenarios through a looped process of simulation and speculative prototyping, turning them into valuable tools that will allow us to investigate, experiment, and develop provocative ideas for engaging complex social, ecological, technological and ethical issues.

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  • / Live Online class begins 8. May, ends 29. May

  • / Mondays, 7pm-9pm, GMT +1

  • / 20 participants accepted

How many times a day
 do we accept, without negotiating, the everyday demands inscribed in the
 design of user interfaces? What rhetoric hides the apparent neutrality
 of its design? How does the data we generate
 through an interface transform and encode our social and intimate
 sphere?


This program seeks to critically reveal, analyze, and connect the complex
 network of agents that converge on the configuration of the Graphic User
 Interface (GUI). During this four week course we will creatively reveal,
 deconstruct, and re-articulate the material and immaterial elements that
 make up the GUI in order to reflect on its role and influence within
 the social, political, economic, cultural and emotional spheres of the
 networked society.

Instructor

  • Joana Moll
    janavirgin.com
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    • / Live Online class begins 9. May, ends 30. May

    • / Tuesdays, 7pm-9pm, GMT +1

    • / 20 participants accepted

    How can artists, activists, designers and other creative minds take a stand and be heard in these days and age of ecological crisis, unfettered intolerance, and growing economic inequalities? Can their work and efforts have a significant impact on the way society thinks and functions? How much responsibility does an artist bear? Is it enough to just ’spark a debate’ and hope other people will do the rest?

    The ambition of the course is to help participants understand the mechanisms of activist art and provide an overview of the most inspiring and thought-provoking actions of politically-minded creative practioners. The sessions will also be designed to leave space for debates and reflection over contentious and ambiguous questions relevant to contemporary society.

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    How can a deeper understanding of feeling and thinking help us define our ideal relationships with future machines?

    • / 3. April - 28. April 2017

    • / up to four weeks, full-time in Belgrade, Serbia

    • / 10-15 participants accepted


    We're thrilled to invite applications for our first creative research residency. It's a residency in three parts: self-initiated learning, group teaching and sharing, and community outreach set to take place this spring in Belgrade, Serbia.

    Through participation in this program, attendees will have a unique opportunity to investigate topics related to creative artificial intelligence and machine learning for artists with a group of like-minded peers and experienced mentors for up to four-weeks, this April 2017.

    Individually, and as a group, we'll spend time examining the ethical and sociocultural dimensions of machine learning, while discussing issues of significance surrounding the ever-increasing integration of these thinking machines into our daily lives. We'll also explore the implications of perception and the notion and possibilities of future feeling machines.

    This program will coincide with Belgrade's beloved annual Resonate festival dedicated to creative technology, audiovisual and music performance.

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    What defines the relationship between art and science? How can a deeper understanding of the laws of physics alter our perception and interactions with the world around us? In which ways do light and sound influence our experience of being human?

    • / May 1 - 26, 2017

    • / four weeks, full-time in Berlin, Germany

    • / 10-15 participants accepted

    • / Based in SPEKTRUM

    All elements of our world are composed of vibrating particles that pass through time and space. By exploring the different ways in which we experience vibration, we'll be able to more effectively understand the web of relationships that together form our perception of the universe through our bodies, minds, and tools. In this program, we'll navigate the world of vibration as a sensory experience with a special focus on sound and light.

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    We've run nine programs thus far on topics ranging from: responsive spaces, physical computing, social activism, connecting human emotions and outerspace, facts and fictions in the age of data visualisation, connected devices and design fiction, computer vision, machine learning for artists, virtual reality and 360 filmmaking. Click below to have a look at our previous offerings.

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