School of machines, making & make–believe

How can we take agency over the seen and unseen landscapes that surround us?

  • / 6. May - 31. May 2019

  • / four weeks, full-time in Galway, Ireland

  • / Up to 18 participants accepted

  • / Based in National University of Ireland (NUI) Galway

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Future Landscapes is intensive four-week program created in collaboration with the Moore Institute at NUI Galway and Galway 2020.

Compelling us all is an interest in creatively exploring vast landscapes in the physical world and of the mind while gaining an understanding of the potentials of augmented-, virtual-, and mixed reality through a myriad of critical, conceptual, and hands-on approaches.

Using technology to imagine unknown realities can inspire new ways of looking at the world. In designing new forms of interactive and tactile experiences, artistic creation and storytelling, what could we add or augment to our surroundings to develop new narratives about landscapes, be them physical, social, or mental, that permeate our lives? What forms of play and togetherness might we be able to create and sustain? Could thoughtful discourse on landscapes and realities empower us to making impactful change?

Course Description

Mixed Reality (MR) refers to a suit of technologies that anchors virtual objects in a space, allowing for the possibility of "real" interaction with those objects. With Augmented Reality (AR), in addition to superimposing images and 3D models over the camera feed, these toolkits offer the opportunity to map physical spaces, understand ambient lighting and track the position of a phone in space. Pokemon Go used these techniques to capture the public interest and brought AR into the mainstream, but it begs the question, what else can we do with this technology? In this class, we'll explore the spectrum of what these tools have to offer.

These techniques are just a starting point for what may be possible. There is much experimentation to be done by utilising the other capabilities of handheld devices to stream live data, communicate with others, and incorporate information from built in sensors.

Although various types of augmented and virtual reality systems have existed for some time, recent advances in mobile technology platforms provide us more powerful ways of creating and sharing these experiences with a wider audience. So as the technology is advancing, what happens when we bring conceptual ideas and criticality to the fore?

The primary tool of this program will be Unity 3D. We will work with the ARKit and Vuforia libraries. As we engage the potential of these new tools, we will also take a critical perspective discussing the shortcomings and challenges of future technologies.

Pricing

  • Artist / Student (Full Time)*
    €1950
    Professional*
    €2150

  • Women and persons from LGBTQ+ and other under-represented communities in the tech field highly encouraged to apply!

    *Includes in-class materials, use of space, and professional mentorship

In this course, you will be introduced to

- Critical and conceptual development of projects*
- Creative development with Unity3D*
- Scripting in Unity3D to create interactivity*
- Introduction to ARKit (iOS) and Vuforia*
- Attaching virtual objects to real image markers*
- Creating both AR and VR experiences*
- Recording and placing sounds inside a virtual AR space*
- Designing an AR space that can be shared and explored with multiple people at the same time*
- Building mixed reality experiences*
- An amazing network and community of like-minded creative beings and potential future collaborators
- *No previous experience necessary

Course Outline

Week 1: Introductions, concepts, narratives, play, and critical discourse.

Week 2: Tools and techniques for creating interactive experiences in Unity

Week 3: Advanced tools and techniques for creating interactive experiences in Unity. Adding physicality into our work through props and found artifacts.

Week 4:Preparing talks, presentations, and Mixed Reality experiences for final showcase open to the public.

Who is this program for?

This workshop is geared toward anyone involved in creative projects (architects, designers, makers, artists, musicians, performers etc.) and the arts and humanities research communities that wish to begin incorporating mixed reality experiences into their work or practice. This course approaches mixed reality from an introductory level. A basic knowledge of programming (in any language/platform) is encouraged *but not required*.

In collaboration with

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Instructors

  • Geraldine Juárez / geraldine.juarez.se/

    Geraldine Juárez is a mexican and swedish artist using time-based media, sculpture and performance to make works that consider the material, technological, political and economic histories that give shape to dominant narratives in contemporary media culture.

    Recent exhibitions include Monoskop Exhibition Library, Seoul Media City Biennale; 100 Years of Copyright, Haus der Kulturen der Welt; For the Record, ifa galerie Berlin; University of Disaster, Bosnia Herzegovina Pavilion, 57th Venice Biennale; and Situations/Placeholder, Fotomuseum Winterthur. Performance work include Prospekt at the Gothenburg Botanical Garden; Colour Set at Skogen and Hello Bitcoin at Transmediale.

    She has published essays in Continent, Scapegoat: Journal for Architecture, Landscape and Political Economy, The Radiated Book edited by Constant and in the Intercalations series of K.Verlag. Her artist book Flux until sunrise was published by Rojal in 2018.

    Geraldine holds an MFA in Fine Art from Valand Academy and studied ceramics in HDK- Academy of Design and Crafts in Gothenburg, Sweden where she lives and works.

  • Anrick Bregman anrick.com

    Anrick is a New Realities Director, exploring immersive storytelling through VR, AR, film, games, and beyond. His work is research focused, and lies at the intersection of narrative and experiential technology.

    He writes and directs interactive stories, whether for unique pieces or in collaboration with brands and organizations. His work has been recognised by the FWA, by the Webbys, the One Show Awards, Cannes Lions, SXSW, New Media Film Festival and at the D&AD, among others.

    Anrick is passionate about human-centered storytelling, and uses intensive research-centric process such as world-building and iterative prototyping to create complex and multilayered projects that have a unique voice and real-world impact.

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