• 2. July - 27. July 2018
• four weeks, full-time in Berlin, Germany
• Update: Special two-week option available
• 10-15 participants accepted
• Based in LIEBIG12
Artist / Student (Full Time)*
In this program we will take a closer look at how competition and cooperation, experienced through games, plays into our lives and our conception of the world, as we set out to prototype playful experiences and create physical, embodied, and experimental games.
Social networks, service providers and even employers are increasingly ‘gamifying’ interfaces and feedback systems to encourage attention and manage labour. At the same time creative communities, from escape room designers to producers of immersive theatre, are developing new types of participatory, playful experiences rooted physical spaces.
The time is ripe not simply to push the boundaries of what a game is but also to explore the assumptions and attitudes encapsulated in our shared concept of a ‘game’.
In pursuit of these goals, this course will focus on physical computing and interactivity, exploring the creative intersection of electronics and repurposed materials. You will be introduced to programming for microcontrollers and mini-computers as well as adapting found objects and appliances in playful ways. We will learn how these approaches can work together and empower you to create interactive devices and artifacts, which can support playful interactions with your audience.
Week 1: Introductions, concepts, world-building, narratives, play, and critical discourse, intoduction to electronics, sensors, arduino microcrontrollers.
Week 2: Tools and Techniques for creating experimental games through interactive phyiscal computing. Using old devices to create new experimental game artifacts.
Week 3: Advanced physical computing for creating experimental games for interactivity in public spaces.
Week 4: Creating collective narrative and interactive experiences and games which will be open to the public for showcase on the final day of the program.
Join the diverse movement of digital artists, creative coders, game-modders, art-games communities, experience designers, immersive theatre writers, personal-games advocates, story-tellers, performance artists, street game enthusiasts, and champions of the playful as we spend a month this summer combining technology, storytelling, and experimental games. This workshop is geared toward anyone involved in creative projects that wish to begin incorporating world-building, interactivity, electronics, and experimental games and experiences into their work or practice. The course approaches game-making from an introductory level. No prior experience is required.