• 1. Jun. - 26. Jun., 2020
• Based at ACUD in Berlin, Germany
• Four weeks, full-time
• Small class of participants
Artist / Student (Full Time)*
€1825 until 15. Apr., €2195 regular fee
€1955 until 15. Apr., €2395 regular fee
€2125 until 15. Apr., €2595 regular fee
In this program we’ll explore the art of building interactive narratives and experiment with different ways of approaching performance and production while gaining hands-on experience with all aspects of creation from initial concept to final showpiece and documentation.
Using technology to imagine unknown realities can inspire new ways of looking at the world, or a sense of walking in the shoes of others. In designing new forms of interactive and tactile storytelling, what could we add or augment to our surroundings to develop new narratives, be them physical, social, or mental, that permeate our lives? What forms of narrative might we be able to create and sustain?
Although various types of augmented and virtual reality systems have existed for some time, recent advances in mobile technology platforms provide us more powerful ways of creating and sharing these experiences with a wider audience as technologies such as cloud computing and machine learning are rapidly adding new capabilities. What happens when we bring conceptual ideas and criticality to the fore in this newly emerging ecosystem?
These questions and techniques are just a starting point for what may be possible. The primary tool of this program will be Unity 3D. We will work with ARFoundation (which unifies ARCore and ARKit in Unity). As we engage the potential of these new tools, we will also take a critical perspective discussing the shortcomings and challenges of future technologies. This project-driven program will culminate with a public exhibition of student work.
Week 1:Introductions, overview of transmedia storytelling experiences in current playing field, concepts of narratives and storytelling; and critical discourse.
Week 2: Tools and techniques for creating experiences in Unity (AR and VR); developing projects.
Week 3: Advanced tools and techniques for storytelling in Unity; elaborating conceptual thinking in combining physical and virtual spaces with storytelling; developing projects.
Week 4: Further development and preparation of projects for final showcase open to the public.
This workshop is geared toward anyone involved in creative projects (artists, performers, architects, designers, makers, musicians, etc.) and the arts and humanities research communities that wish to begin incorporating mixed reality experiences into their work or practice. This course approaches mixed reality from an introductory level. A basic knowledge of programming (in any language/platform) is encouraged *but not required*.