• 4. June - 29. June 2018
• four weeks, full-time in Berlin, Germany
• 10-15 participants accepted
• Based in LIEBIG12
Artist / Student (Full Time)*
Augmented Reality (AR) refers to a suit of technologies that overlay computer generated imagery on top of the "real" world. In addition to superimposing images and 3D models over the camera feed, these toolkits offer the opportunity to map physical spaces, understand ambient lighting and track the position of a phone in space. Pokemon Go used these techniques to capture the public interest and brought AR into the mainstream, but it begs the question, what else can we do with this technology?
These techniques are just a starting point for what may be possible. There is much experimentation to be done by utilising the other capabilities of handheld devices to stream live data, communicate with others, and incorporate information from from built in sensors.
Although various types of augmented reality systems have existed for some time, recent advances in mobile technology platforms provide us more powerful ways of creating and sharing these experiences with a wider audience. So as the technology is advancing, what happens when we bring conceptual ideas and criticality to the fore?
The primary tools of this program will be Unity 3D and Openframeworks. We will work with the ARKit and Vuforia libraries. As we engage the potential of these new tools, we will also take a critical perspective discussing the shortcomings and challenges of future technologies. No previous experience in augmented reality required.
Week 1: Introductions, concepts, narratives, play, and critical discourse.
Week 2: Tools and techniques for creating interactive AR experiences in Unity
Week 3: Advanced tools and Techniques for creating interactive AR experiences in Unity and OpenFrameworks
Week 4: Projects for final exhibition
This workshop is geared toward anyone involved in creative projects (designers, makers, artists, musicians, performers etc.) that wish to begin incorporating interactive augmented reality experiences into their work or practice. The course approaches AR from an introductory level. A basic knowledge of programming (in any language/platform) is encouraged *but not required*.