School of machines, making & make–believe




How can we expand our soundscape horizons through experimentation with different materials? How can that translate to and affect our perception of sound in virtual worlds?

  • / 24. July - 4. August 2017 (Two-week Formal class)*

  • / 7. August - 17. August 2017 (Two-week optional Residency for class participants)*

  • / up to four weeks, full-time in Berlin, Germany

  • / Up to 10 participants accepted

  • / Based in ACUD MACHT NEU

Augmented Ear Reality is a workshop led by sound artist Antoine Bertin and visual artist Helene Combal-Weiss. They meet in the design practice of sensorial experiences. Their hybrid creations merge auditory and tactile senses in the completion of objects, installation and participative experiments.

Leading an exploration of materials, shapes, human body, binaural recordings, interactive audio, and listening practices, participants are taken on a journey to reveal new and unexpected sensations.

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What can be gained by reframing our environments and examining social relationships anew? How can this introspection affect our experiences in virtual worlds?

  • / 3. July - 28. July 2017

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in ACUD MACHT NEU

Virtual Reality is a medium compelling us to explore artistic creation, storytelling, and interactivity. The goal of this program is to approach VR as a creative platform to address social issues, imagine new forms of social engagement, and create social experiences that engage multiple users at a time.

The primary tool of this program will be Unity 3D. We will also incorporate 3D, 360 video, video-tracking, and micro-controllers. As we engage the potential of these new tools, we will also take a critical perspective discussing the shortcomings and challenges of future technologies. No previous experience in virtual reality required.

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How can we help each other increase our creativity and productivity by surrounding ourselves with like-minded humans?

  • / 5 June - 30 June 2017

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in ACUD MACHT NEU

Join the School of Machines in Berlin this June for a four-week pop-up co-working/co-creation opportunity. This is a unique chance to work, play and collaborate with like-minded creatives and artists in the heart of Berlin's creative technology community. You will also have full access to our equipment and facilities.

Along with an awesome location to work, you'll also have the option to use the Studio and Gallery for organising your own workshops and events. Have an idea for a short-course? Need help with planning and execution of your event idea? We'll do what we can to enable you to bring your idea to life!

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  • / Live Online class begins 22. May, ends 12. June

  • / Mondays, 7pm-9pm, GMT +1

  • / Up to 20 participants accepted

How many times a day
 do we accept, without negotiating, the everyday demands inscribed in the
 design of user interfaces? What rhetoric hides the apparent neutrality
 of its design? How does the data we generate
 through an interface transform and encode our social and intimate
 sphere?


This program seeks to critically reveal, analyze, and connect the complex
 network of agents that converge on the configuration of the Graphic User
 Interface (GUI). During this four week course we will creatively reveal,
 deconstruct, and re-articulate the material and immaterial elements that
 make up the GUI in order to reflect on its role and influence within
 the social, political, economic, cultural and emotional spheres of the
 networked society.

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  • / Live Online class begins 9. May, ends 30. May

  • / Tuesdays, 7pm-9pm, GMT +1

  • / Up to 20 participants accepted

How can artists, activists, designers and other creative minds take a stand and be heard in these days and age of ecological crisis, unfettered intolerance, and growing economic inequalities? Can their work and efforts have a significant impact on the way society thinks and functions? How much responsibility does an artist bear? Is it enough to just ’spark a debate’ and hope other people will do the rest?

The ambition of the course is to help participants understand the mechanisms of activist art and provide an overview of the most inspiring and thought-provoking actions of politically-minded creative practioners. The sessions will also be designed to leave space for debates and reflection over contentious and ambiguous questions relevant to contemporary society.

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What defines the relationship between art and science? How can a deeper understanding of the laws of physics alter our perception and interactions with the world around us? In which ways do light and sound influence our experience of being human?

  • / May 1 - 26, 2017

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in SPEKTRUM

All elements of our world are composed of vibrating particles that pass through time and space. By exploring the different ways in which we experience vibration, we'll be able to more effectively understand the web of relationships that together form our perception of the universe through our bodies, minds, and tools. In this program, we'll navigate the world of vibration as a sensory experience with a special focus on sound and light.

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How can a deeper understanding of feeling and thinking help us define our ideal relationships with future machines?

  • / 3. April - 28. April 2017

  • / up to four weeks, full-time in Belgrade, Serbia

  • / 10-15 participants accepted


We're thrilled to invite applications for our first creative research residency. It's a residency in three parts: self-initiated learning, group teaching and sharing, and community outreach set to take place this spring in Belgrade, Serbia.

Through participation in this program, attendees will have a unique opportunity to investigate topics related to creative artificial intelligence and machine learning for artists with a group of like-minded peers and experienced mentors for up to four-weeks, this April 2017.

Individually, and as a group, we'll spend time examining the ethical and sociocultural dimensions of machine learning, while discussing issues of significance surrounding the ever-increasing integration of these thinking machines into our daily lives. We'll also explore the implications of perception and the notion and possibilities of future feeling machines.

This program will coincide with Belgrade's beloved annual Resonate festival dedicated to creative technology, audiovisual and music performance.

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Join us for two workshops in collaboration with the Influencers festival on unconventional art, guerilla communication, and radical entertainment in Barcelona, October 19 - 22!

Sign-up for MACHINE LEARNING FOR ACTIVISTS with Gene Kogan, October 19 - 20


Sign-up for INTERNET DECONSTRUCTED with Joana Moll, October 21 - 22




Are there new and deeper meanings to be found in 360° immersive storytelling?

  • / 1 August - 26 August 2016

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted, rolling admissions

  • / Based in ACUD MACHT NEU


This program offers a hands-on course in storymaking and storytelling. Working as an experimental film unit,​ over the course of four weeks, w​e will speculate around the cultural and social impacts that the advances in virtual reality may have on society, forming narratives centred around personal visions of virtual worlds. We will build a collection of experimental 360° films, each presenting different immersive experiences and stories within imagined virtual realities.

The films will be informed by our investigation into virtual reality itself as an emerging and complicated technology. Narratives will form around characters and situations which probe at what it means for virtual reality to become mainstream for future entertainment, education and other forms of escape.

By developing these films, our objective will be to​ uncover and experiment with techniques for making new narrative experiences. U​tilising dedicated film camera equipment and editing software, combined with the physical prototyping of props, we will test out new forms for fiction and transport our imagination into the make­-believe.

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How can a deeper understanding of machine learning affect our relationships with machines and with each other?

  • / 4 July - 29 July 2016

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in ACUD MACHT NEU


This course will introduce students to the field of machine learning as a subject for artistic practice and interdisciplinary research.

Students will gain a practical and conceptual understanding of machine learning methods through the lens of creative subversion. Simple and deep neural networks will be introduced, analyzed, and applied within various artistic contexts.

Throughout the program, students will learn to program self-adapting musical instruments (using Wekinator), generative poems, and machine-hallucinated visual and sound art, mediated by intelligent algorithms. We'll examine the ethical and sociocultural dimensions of machine learning, and discuss the coming issues which are sure to be preceded by the ever-increasing integration of these thinking machines into our daily lives.

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How can we reappropriate pervasive surveillance technology in ways that empower people? How can we use these same technologies as tools to express ourselves creatively?

  • / 6 June - 1 July 2016

  • / four weeks, full-time in Berlin, Germany

  • / 10-15 participants accepted

  • / Based in ACUD MACHT NEU


Computer vision is a responsive, interactive, and exciting tool for realising creative vision. From tracking body movements to face detection and pixel manipulation, computer vision is a rich area that opens up many new possibilities. Low cost cameras and open source platforms now make this field much more accessible allowing us to introduce powerful algorithmic approaches to our creative endeavors.

These kinds of technologies are also pervasive in our daily lives and understanding their inner workings will allow us to challenge and play with them in creative and subversive ways.

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Can we create connected devices which reflect the subtleties and complexities of our human nature? Can we fabricate objects that lead to the creation of new cultural norms? What is the role of ethics in the creation of a new connected world?

Join us for a special program in partnership with the Officine Arduino, Fablab Torino, and Casa Jasmina communities, taking place at their facilities in Turin, Italy.

  • / 1 February - 28 February 2016

  • / four weeks, full-time in Turin, Italy

  • / Only 8-12 participants accepted

  • / Based in Officine Arduino, Fablab Torino and Casa Jasmina

In our four-week program "Coming Soon", using a hands-on approach, we will investigate the creative and expressive possibilities of Internet of Things technologies, electronics and sensors, while gaining a foundation in digital fabrication and design fiction methodologies.

Inhabiting a fictional narrative, students will dream up inventive ideas for new smart objects and with the aid of our instructors and other professionals, learn the proper tools and processes needed to create and communicate their own vision of the future.

Starting with basic prototyping through to advanced fabrication techniques, making use of the latest digital fabrication tools within the Officine Arduino community facilities, we will work through the entire process of design from initial narrative and conception through rough prototyping. At program's end, we will present a fully documented performance and exhibition of our final objects in Casa Jasmina, the connected home of the future conceived by science fiction writer Bruce Sterling and Massimo Banzi, co-founder of the Arduino project.

The infiltration of smart devices into our lives is coming soon. Currently, corporations and even governments are investing billions to fund research and manufacture up-and-coming networked objects designed to "make our lives easier". But what are the implications of this?

Throughout the program, we will collectively construct the mythologies and belief systems we inhabit, as a means to speculate around the possible impacts contemporary exploration may have on future society.

Instructors

  • Sitraka Rakotoniaina sitraka.co.uk

    Born in Madagascar and raised in Paris, Sitraka Rakotoniaina currently lives and works in London. He is an Artist and Designer whose body of works ranges from fictional science experiments to speculative objects and devices. His work explores our relation to science and technology, encompassing cultural and social implications, as well as the beliefs and values intrinsic to their development. With a focus on the possibility of transforming individual sensory experiences, Sitraka often uses the human body as vehicle to trigger people’s imagination.

    He ‘crafts’ narratives through the conception and fabrication of objects and uses their ‘aesthetic’ qualities and theatricality as the foundations enabling a physical form of storytelling. Sitraka studied Industrial Design and Graphic Design/Multimedia in Paris, and graduated from the Design Interactions course at the Royal College of Art. He has worked as an independent Interaction Designer since 2006 and is currently represented by Nexus Interactive Arts as a Director on their roster.

    His work has been shown internationally including venues such as the Victoria and Albert Museum, Venice Architecture Biennale, Saint-Etienne design Biennial, the Art Center College of Design. And recognised through awards and publications including D&AD, we-make-money-not-art, Axis Magazine, See Yourself Sensing by Madeline Schwartzman, Design and Violence by the MoMA, etc.

  • Andrew Friend andrewfriend.co.uk/

    Andrew Friend is an artist and designer who’s work explores experience, and the relationship between people, landscape, and their desires. He is interested in the extraordinary, fantastic and desirable (or indeed undesirable) experiences and outcomes that may result from these interactions. His work spans a range of media, through narrative and drawings to large scale physical objects designed to promote, facilitate, and question these experiences, examining relationships between the known and unknown, the real and imagined in the individual quest to harness the sublime.

    His work has been exhibited and published internationally at institutions including The National Museum of China, Beijing, Welcome Collection, London, & Art Centre, Los Angeles, USA, in 2015 he was awarded the Arte Laguna Prize, (Land art division), Venice Italy. Andrew is currently studio leader and associate lecturer in the department of Spatial Practices, Central St Martins, University of the Arts London.

  • Iohanna Nicenboim iohanna.com/

    Iohanna Nicenboim is a Berlin based designer and researcher, focused on creating poetical interactions with technology. Inspired by complex socio-technical systems and scientific imaginary, she creates speculative futures and alternative presents in different scales and formats: from generative food installations to narrative connected devices. Her practice overlaps design, science and data, showing a critical and provocative approach towards technology and the way it relates to society.

    Her recent work is concerned with the social and ethical aspects of the Internet of Things, investigating what our role as humans in the connected home would be, suggesting we may become the objects of the systems we have created. In this way, Iohanna encourages a critical reflection on the models of the Internet and the use of data in our daily lives.

    She is currently a teacher at Node Center, part of the organisation team of Retune Conference, and a reviewer for TEI16: Tangible, Embedded and Embodied Interaction conference. Aside from various workshops and residencies, her work has been featured in international festivals, such as FutureEverything, and books like DataFlow.

Instructors previous work:

Benefits and what you will learn:

  • - Prototyping as iterative design and development process

  • - Design, development and fabrication of physical mechanisms

  • - Integration of multiple materials and media to create interactive objects

  • - CAD design for fabrication: use of Rhino to develop 3D models suitable for manufacture with 3D printers, CNC machines, and laser-cutters

  • - Digital fabrication tooling, e.g. 3D printing moulds, jigs, etc.

  • - Basic Arduino and Yun syntax programming

  • - Circuits using active and passive components (potentiometers, motors, transistors, solenoids, relays)

  • - PCB Etching

  • - Various methods of networking and data transmission

  • - Use and integration of traditional manufacturing processes alongside new technologies in creation of new objects/components.

  • - Experience with different materials, e.g. plastics, metals, rubbers, timber, etc.

  • - Final exhibit in Turin, Italy

Facts and Fictions in the Age of Data



How can we create meaningful experiences using data to explore the facts and fictions of our modern-day lives? How can a thoughtful and more personal exploration of data visualisation and storytelling provide new ways of understanding the world around us and ourselves? In this four-week program we'll take a hands-on approach to exploring these questions and more in a variety of conceptual, digital, and physical formats.

  • / 2 November - 27 November 2015

  • / four weeks, full-time in Berlin, Germany

  • / Based in ACUD MACHT NEU Kunsthaus

  • / Only 6-10 participants accepted

  • / For pricing info, see FAQ


The relationship between data (information) and stories is rich and multi-layered. Now more than ever, questioning the origins of our data and how it is collected is essential to our understanding of it. With an eye on perception, objectivity, critical thinking, analysis, misinformation and truth, we’ll examine data, and in turn data visualisation, in all its grotesque and beautiful facets, focusing on the finer details of how to pull a story from data and craft it into something meaningful.

Throughout the program, you’ll explore the seen and the unseen. You’ll go from conceptualising to sketching and playing with data, challenging yourself to interact with data in visceral and unconventional ways. You'll learn methods to collect and gather data both off- and online. Once you’ve established your dataset, you'll explore ways to communicate your story using layout and design. You’ll also learn how to take your data into the physical realm, creating objects using 3D printing and lasercutting techniques.

Each participant will have an opportunity to come up with a concept which is meaningful to them. By the second week we'll begin focusing on individual topics and research, learning how to gather and work with data significant to the project you are creating. The program culminates in an exhibition of your work in a final group show.

Whether you’re a designer who longs to integrate data into your work, a seasoned data analyst who wants to communicate data in more engaging and artistic ways, or you’re someone who simply dreams of working in the field of data visualisation and data storytelling and are seeking a creative and in-depth foundation from which to begin, we encourage you to join us!

Instructors

  • Nicholas Felton feltron.com

    Nicholas Felton spends much of his time thinking about data, charts and our daily routines. He is the author of many Personal Annual Reports that weave numerous measurements into a tapestry of graphs, maps and statistics reflecting the year’s activities. He was one of the lead designers of Facebook's timeline and the co-founder of Daytum.com.

    His most recent product is Reporter, an iPhone app designed to record and visualize subtle aspects of our lives. His work is a part of the permanent collection at MoMA. He has also been profiled by the Wall Street Journal, Wired and Good Magazine and recognized as one of the 50 most influential designers in America by Fast Company.

  • Stefanie Posavec stefanieposavec.co.uk

    Stefanie Posavec works as a designer with a focus on data-related design, with work ranging from data visualization and information design to commissioned data art for a variety of clients. Her work has been exhibited internationally at major galleries including at the Museum of Modern Art (New York), Centro Cultural Banco Do Brasil (Rio de Janeiro), the Victoria & Albert Museum, Southbank Centre, and Somerset House (London).

    Currently she is in the midst of a year-long drawing project with Giorgia Lupi (based in NY) called Dear Data, where each week they get to know each other better by gathering and drawing data on a postcard to send to the other.

  • Miriam Quick miriamquick.com

    Miriam Quick is a UK-based researcher specialising in data visualisation and information design. Her work has been published by informationisbeautiful.net, BBC and WIRED UK, among others.

    She has experience across the creative and commercial worlds and has collaborated with designers and developers on everything from static infographics to interactives, animations, installations and wearable data objects.

    She regularly collaborates with Stefanie Posavec as part of a researcher-designer team and together they have produced an array of data art pieces including an installation at London's South Bank Centre in 2015.

  • Maral Pourkazemithis-is-maral.com

    Maral is a German designer with Iranian roots, living and working from London. If she’s not designing projects herself, she’s organizing them; With a huge passion to bring the international data design community closer together to encourage conversations about projects and problems, she’s recently joined the Visualized team.

    She believes that design has the potential to make relevant and important topics accessible. That’s why in the past few years her interest in human rights related stories and her involvement as a designer in this field grew significantly. Before joining Visualized she was Small Media’s Creative Manager, running an interdisciplinary, international team of creatives who work on Human Rights related projects.

  • Rick Scavettascience-craft.com/

    Rick is an Italian-Canadian Biologist living in Berlin. Since leaving active research at the beginning of 2012, he's dedicated himself to developing and hosting training programs for doctoral students in the life sciences.

    With a focus on scientific presentation, data analysis and visualisation as well as statistical literacy, Rick is at home at several high-profile institutes across Germany (including several Excellence Clusters and Max Planck Institutes).

    Rick brings his enthusiasm for science to the fore with engaging and relevant seminars that motivate young scientists to understand and communicate their research with a critical eye.

The Schedule

Stefanie Posavec will be with us during week one to cover concepts and theory, exploring esoteric and unusual places to find data, using her Dear Data project as reference. We'll have assignments, going out into the city to collect data and working towards a unique perspective on what to do with the data once we've got it.

Maral Pourkazemi will join at the end of the week to discuss her own work and share inspiration and highlights from the upcoming Visualized conference taking place in NY October 8-9.

Nicholas Felton will give an intensive two-day workshop over the weekend, sharing his own unique perspective on working with data. Following this, on Monday he'll be around to discuss one-on-one with students regarding the direction of their final projects.

Miriam Quick will spend the next two weeks sharing her in-depth knowledge as we begin developing creative concepts, research techniques, gathering and processing data from the web using scraping and API's, identifying relationships, finding stories and using visualising tools along the way. She'll also cover collaboration techniques when working with other designers and developers as a necessary part of the process.

Along with working with data inside the computer, we'll also explore what it means to take data out of it, learning to use lasercutting and 3D printing as a means to visualise data in the physical world.

There will be several guests and studio tours throughout the program. We'll visit and hear from some of Berlin's best talent working creatively with data, including StudioNAND and Onformative studios.

Data analyst Rick Scavetta will join to discuss the truths and untruths that data can tell. The Tactical Technology Collective, themselves dedicated to the use of information in activism will also join us as we delve into discourse about data ethics.

From week two onward, students will choose a topic to explore which will be used to guide their individual progress throughout the remainder of the program. At the end of the course, there will be a final exhibition of student work.

Instructors previous work:

Benefits and what you will learn:

  • - Exploring concepts: What is data? Why is data important?

  • - Data-collection in the physical world

  • - Developing creative concepts

  • - Defining typography and palette

  • - Intro to creating visualisations with code

  • - Finding data: data sources and formats, research techniques

  • - Getting data: data gathering, scraping, using APIs

  • - Processing data: cleaning and formatting

  • - Exploring data: asking the right questions, identifying relationships, finding stories, using visualisation tools

  • - Storytelling: presenting insights, using data creatively

  • - Data ethics: responsibility, honesty, transparency

  • - Collaborating with designers + developers

  • - Exploring bringing data into the physical realm with lasercutters and 3D printing

  • - Studio tour: StudioNAND

  • - Studio tour: Onformative

  • - Studio tour: Tactical Technology Collective

  • - Final show exhibiting our work

We offer a unique opportunity:
the freedom of being a beginner and the inspiration of great minds. Here we encourage you to indulge your curiosity with the guidance of experts. We're looking for students who are willing to take advantage of this special opportunity presented to them and ready to jump into the unknown.

Instructor Conference Talks

Fabricating Empathy

How can we create meaningful experiences using technology to explore the very, very distant corners of the universe? How can speculative exploration of outer space provide new ways of understanding ourselves? In this four-week program, we'll journey to explore possible future scenarios, crafting artefacts destined to capture, manufacture, and re-enact human emotions in space.

  • / 31 August - 27 September 2015

  • / four weeks, full-time in Berlin, Germany

  • / Based in ACUD Macht Neu Kunsthaus and FabLab Berlin facilities

  • / Only 6-10 participants accepted

  • / Deadline to apply: August 9

  • / For pricing info, see FAQ


The aim for this program is to enable a hands-on approach and creative exploration of digital fabrication, electronics and sensors.

This program is part of an on-going investigation and research project by London-based artists Andrew Friend and Sitraka Rakotoniaina called Very, Very Far Away which is set to be realised in April 2016.

Fabricating Empathy will emphasise the learning and use of digital fabrication and processes to examine how technologically mediated interactions can produce emotional and empathetic responses and how they could be repurposed to experience distant and even fictional territories.

Instructors previous work:

Benefits and what you will learn:

  • - Work shown during London Design Week**

  • - Prototyping as iterative design and development process

  • - Design, development and fabrication of physical mechanisms

  • - Integration of multiple materials and media to create interactive objects

  • - CAD design for fabrication: use of Rhino to develop 3D models suitable for manufacture with 3D printers, CNC machines, and laser-cutters

  • - Digital fabrication tooling, e.g. 3D printing moulds, jigs, etc.

  • - Basic programming using Arduino - motors, steppers, servos, sensors, LED strips, etc.

  • - Use and integration of traditional manufacturing processes alongside new technologies in creation of new objects/components.

  • - Experience with different materials, e.g. plastics, metals, rubbers, timber, etc.

  • - Presentation and communication of ideas to a wide international audience in both London and Berlin

  • - Final exhibit in Berlin

**This program will culminate with a Berlin - London public livestream event where students will have the opportunity to showcase, demo, and discuss their projects, learnings and challenges met over the course of the program. Our partner team at SPACE Studios in London will imagine scenarios, contexts and worlds materialised through video and performances in their own two-day plugin workshop based on our work here in Berlin. The event will be an evening conference, as part of the London Design Festival. In addition, there will be a final exhibit of our work here in Berlin.

For our Fabricating Empathy program we would love to find people exited about making. People who are ready to dream up new ideas of things yet unseen and who are ready to learn the skills to make these ideas come to life. Our topics are fabrication, empathy, and outer space, afterall. It's safe to say we encourage you to dream big!

Weekly Schedule Breakdown

I. Speculative design concepts, prototyping, beginning 3D modelling, training (laser cutter, 3D printing)

II. Developing design concepts, 3D modelling, beginning electronics / arduino / sensors, materials, training (CNC)

III. Continuation of week two, working towards final projects

IV. Development and fabrication of final protoypes, some prototypes taken to London, first livestream meeting about projects with Space Studios London, final show Berlin, livestream show during London Design Week

Instructors

  • Sitraka Rakotoniaina sitraka.co.uk

    Born in Madagascar and raised in Paris, Sitraka currently lives and works in London. He is an Artist and Designer whose body of works ranges from fictional science experiments to speculative objects and devices. His work explores our relation to science and technology, encompassing cultural and social implications, as well as the beliefs and values intrinsic to their development. With a focus on the possibility of transforming individual sensory experiences, Sitraka often uses the human body as vehicle to trigger people’s imagination.

    He ‘crafts’ narratives through the conception and fabrication of objects and uses their ‘aesthetic’ qualities and theatricality as the foundations enabling a physical form of storytelling. Sitraka studied Industrial Design and Graphic Design/Multimedia in Paris, and graduated from the Design Interactions course at the Royal College of Art. He has worked as an independent Interaction Designer since 2006 and is currently represented by Nexus Interactive Arts as a Director on their roster.

    His work has been shown internationally including venues such as the Victoria and Albert Museum, Venice Architecture Biennale, Saint-Etienne design Biennial, the Art Center College of Design. And recognised through awards and publications including D&AD, we-make-money-not-art, Axis Magazine, See Yourself Sensing by Madeline Schwartzman, Design and Violence by the MoMA, etc.

  • Andrew Friend andrewfriend.co.uk/

    Andrew Friend is an artist and designer who’s work explores experience, and the relationship between people, landscape, and their desires. He is interested in the extraordinary, fantastic and desirable (or indeed undesirable) experiences and outcomes that may result from these interactions. His work spans a range of media, through narrative and drawings to large scale physical objects designed to promote, facilitate, and question these experiences, examining relationships between the known and unknown, the real and imagined in the individual quest to harness the sublime.

    Andrew holds an MA in Design Interactions from the Royal College of Art, London and is currently Associate Lecturer in the department of Spatial Practices, Central St Martins, University of the Arts London, and department of design, Goldsmiths College, University of London.

Interventions: Art, Technology and Social Practice

  • / 8 June - 14 August 2015

  • / ten weeks, full-time in Berlin, Germany

  • / Based in N.K.

  • / For more info see FAQ

How can you socially engage with the world in playful and disruptive ways? How can you use art and technology as tools to express who you are and what you care about? Find out in our next class session: Interventions: Art, Technology, & Social Practice, taking place June 8- August 14 in Berlin, Germany.

In our ten-week summer program, you’ll explore the intersection of technology and art, activism, and community-building.

Artists, complete beginners, and experienced coders are all welcome to apply. There will be new opportunities for artists and designers to learn to use technology and gain coding skills and experienced coders will engage with their craft in new, creative ways!

Together we'll conceptualise and create socially-engaged artwork and stories in both old-fashioned ways and through using code, electronics, and more. From the whimsical, to the thoughful, to the subversive, this course is set up to take you on an introspective journey that inevitably leads to discovering the world around you. It could even change your life!

Structure of the course

Individual and group explorations will challenge you to dig deeper into the creative and expressive possibilities of new technologies, digital tools, and sensors. (And while gaining a foundation in coding for interactive spaces or for the web!) Most days will begin with a group check-in, followed by a hands-on lecture, break for lunch, and then lab. There will be a weekly electronics & sensors course, and guest artist visits, studio tours and other events throughout.

At the end of each week we'll participate in atypical interventions, engaging with the public through humorous and profound provocation and social experiments led by inquisitive guest artists and lecturers intent on taking you off your computer and out into the streets!

This is not your average coding school. We encourage authentic connection, both between the students themselves and with society at large.

Our goals are lofty. Above all, we'll learn from each other and try to do good in the world, using art and technology in provocative and fun ways! Wanna join us?

Choose from two tracks:

Me and You and Everyone Who Codes

In this track, you'll explore sensors, inputs and outputs of all kinds, and create interactive installations to tell stories in the physical world. Are you ready to code each day
as if it were your last?

Learning to Love Web More

In this track, you'll explore sensors, inputs and outputs of all kinds, and create interactive stories in the browser using web technologies and frameworks like p5.js, three.js, node.js, etc.
Your first assignment:

Instructor/Guest Artist Playlist

2014 Past Programs

The School of Machines, Making & Make-Believe hosted two Summer 2014 programs.

Classes were a mix of lectures, workshops, labs and experiments with well-known artists, technologists and educators, as well as abundant time for self-directed, hands-on learning. Students also had opportunities to share their knowledge with each other through student-led workshops. In addition, we organised weekly artist-talks/discussion groups for participants with invited guest speakers. Fun times!

Responsive Spaces

  • / 30 June - 25 July 2014

  • / four weeks, full-time

How can we create meaningful interactive experiences or tell stories with code? This course will focus on creative coding and interactivity in the context of responsive spaces. The goal is to explore the creative and expressive possibilities of new technologies and digital tools and sensors while gaining a foundation in creative coding (algorithmic animation, computer vision, audio analysis and synthesis, projection mapping, networks, and 3D graphics).

We will work mainly with OpenFrameworks and Processing, but other platforms will also be incorporated such as Max/PureData and SuperCollider. Teachers and students will work together towards the production of individual or group projects and will have access to the equipment needed to create functioning responsive installations. Expect to play with code, be experimental and have fun!

Instructors

Let's Get Physical!

  • / 04 - 29 August 2014

  • / four weeks, full-time

How can we create meaningful interactive experiences or tell stories by making things move? This course will focus on physical computing and interactivity, exploring the creative intersection of new technologies, digital fabrication (3D printing, laser-cutting) and how they can work seemlessly together to help you express yourself artistically in both thoughtful and nonsensical ways.

Teachers and students will take a hands-on approach to working with basic electronic components, sensors and motors as well as with Arduino and Raspberry Pi, using these tools to play and to create magical things that move! Robots and wearable technology will also be explored in this course.

Instructors