future landscapes


How can we take agency over the seen and unseen landscapes that surround us through augmented-, virtual-, and mixed reality?

• 6. May - 31. May 2019
• Based at the National University of Ireland (NUI) Galway in Galway, Ireland
• Four weeks, full-time
• Up to 18 participants accepted

Artist / Student (Full Time)*



Future Landscapes is intensive four-week program created in collaboration with the Moore Institute at NUI Galway and Galway 2020.

Compelling us all is an interest in creatively exploring vast landscapes in the physical world and of the mind while gaining an understanding of the potentials of augmented-, virtual-, and mixed reality through a myriad of critical, conceptual, and hands-on approaches.

Using technology to imagine unknown realities can inspire new ways of looking at the world. In designing new forms of interactive and tactile experiences, artistic creation and storytelling, what could we add or augment to our surroundings to develop new narratives about landscapes, be them physical, social, or mental, that permeate our lives? What forms of play and togetherness might we be able to create and sustain? Could thoughtful discourse on landscapes and realities empower us to making impactful change?

Mixed Reality (MR) refers to a suit of technologies that  anchors virtual objects in a space, allowing for the possibility of  "real" interaction with those objects.  With Augmented Reality (AR), in  addition to superimposing images and 3D models over the camera feed,  these toolkits offer the opportunity to map physical spaces, understand  ambient lighting and track the position of a phone in space. Pokemon Go  used these techniques to capture the public interest and brought AR into  the mainstream, but it begs the question, what else can we do with this  technology? In this class, we'll explore the spectrum of what these  tools have to offer.

These techniques are just a starting point for  what may be possible. There is much experimentation to be done by utilising the other capabilities of handheld devices to stream live  data, communicate with others, and incorporate information from built in sensors.

Although various types of augmented and virtual  reality systems have existed for some time, recent advances in mobile  technology platforms provide us more powerful ways of creating and  sharing these experiences with a wider audience. So as the technology is  advancing, what happens when we bring conceptual ideas and criticality  to the fore?

The primary tool of this program will be Unity 3D.  We will work with the ARKit and Vuforia libraries. As we engage the  potential of these new tools, we will also take a critical perspective  discussing the shortcomings and challenges of future technologies. 

in this course,
you will be
introduced to

  • Critical and conceptual development of projects
  • Creative development with Unity3D
  • Scripting in Unity3D to create interactivity
  • Introduction to ARKit (iOS) and Vuforia
  • Attaching virtual objects to real image markers
  • Creating both AR and VR experiences
  • Recording and placing sounds inside a virtual AR space
  • Designing an AR space that can be shared and explored with multiple people at the same time
  • Building mixed reality experiences
  • An amazing network and community of like-minded creative beings and potential future collaborators
  • **No previous experience necessary**

course outline

Week 1: Introductions, concepts, narratives, play, and critical discourse.

Week 2: Tools and techniques for creating interactive experiences in Unity

Week 3: Advanced tools and techniques for creating interactive experiences in Unity. Adding physicality into our work through props and found artifacts.

Week 4:Preparing talks, presentations, and Mixed Reality experiences for final showcase open to the public.

who is this
program for?

This workshop is geared toward anyone involved in creative projects (architects, designers, makers, artists, musicians, performers etc.) and the arts and humanities research communities that wish to begin incorporating mixed reality experiences into their work or practice. This course approaches mixed reality from an introductory level. A basic knowledge of programming (in any language/platform) is encouraged *but not required*.