• 3. July - 28. July 2017
• four weeks, full-time in Berlin, Germany
• 10-15 participants accepted
• Based in ACUD MACHT NEU
Artist / Student (Full Time)*
Virtual Reality is a medium compelling us to explore artistic creation, storytelling, and interactivity. The goal of this program is to approach VR as a creative platform to address social issues, imagine new forms of social engagement, and create social experiences that engage multiple users at a time.
The primary tool of this program will be Unity 3D. We will also incorporate 3D, 360 video, video-tracking, and micro-controllers. As we engage the potential of these new tools, we will also take a critical perspective discussing the shortcomings and challenges of future technologies. No previous experience in virtual reality required.
We are all embedded in social systems, enabled and constrained by a tangle of relationships and interdependencies. In this program, we'll aim to examine social relations by reframing our environments as fragile ecosystems.
This will allow us to focus on narratives that offer new ways of understanding ourselves, other animals, plants, stones, habitats, ecosystems, and as super-communities made up of networked collectivity functioning as something more than the sum of its parts.
This summer, we attempt to go beyond that binary, inspiring a nuanced look at different styles of coexistence.
Week 1: Introductions, concepts, narratives, play, and critical discourse.
Week 2: Tools and Techniques for creating interactive VR experiences in Unity
Week 3: Computer vision and microcontrollers as they relate to interactive VR
Week 4: Projects for final exhibition
This workshop is geared toward anyone involved in creative projects (designers, makers, artists, musicians, performers etc.) that wish to begin incorporating interactive virtual reality experiences into their work or practice. The course approaches VR from an introductory level. A basic knowledge of programming (in any language/platform) is encouraged but not required.