• 24. July - 4. August 2017 (Two-week Formal class)*
• 7. August - 17. August 2017 (Two-week optional Residency for class participants)*
• up to four weeks, full-time in Berlin, Germany
• Up to 10 participants accepted
• Based in ACUD MACHT NEU
Artist / Student (Full Time)*
*Note: This program has evolved into a half lecture course, half residency program. In addition to attending our two-week intensive course, you have the option to continue your work here in a two-week intensive residency as you work towards the creation of a final project for exhibition.
Augmented Ear Reality is a workshop led by sound artist Antoine Bertin and visual artist Helene Combal-Weiss. They meet in the design practice of sensorial experiences. Their hybrid creations merge auditory and tactile senses in the completion of objects, installation and participative experiments.
Leading an exploration of materials, shapes, human body, binaural recordings, interactive audio, and listening practices, participants are taken on a journey to reveal new and unexpected sensations.
Our listening reality is intimate, tactile, spatial, social and temporal. Using creative, analog and digital means of bending the sense of hearing, students are invited to explore the idea of a sound-driven virtual reality. Listening through the ear, listening through skin, listening through bones: through the creation of wearable ‘ear accessories’, the group will devise original strategies of blurring the boundary between the virtual and the real.
This workshop will take you from the inticacies of the ear to the surface of the skin and the resonance of spaces on a journey through the new possibilities in sound experience design that have emerged through the boom of virtual reality.
Two-week Intensive Course: Introductions, concepts, narratives, play, and critical discourse. Binaural Field Recording Techniques Molding and Casting of your own silicone ear Binaural sound recording Ambisonic sound recording and decoding Alginate based S
This workshop is geared toward artists, designers, musicians, and anyone interested in experimenting with tactile materials, and the possibilities of storytelling with perception and 3D sound.